namespace NodeCanvas.Conditions
{
	[Name("Is In Transition")]
	public class MecanimIsInTransition : MecanimConditions
	{
		public int layerIndex;

		protected override string info
		{
			get
			{
				return "Mec.Is In Transition";
			}
		}

		protected override bool OnCheck()
		{
			return base.animator.IsInTransition(layerIndex);
		}
	}
}
